Game Designer from Milan, Italy
Graduated in July 2023 from Tecnocampus (Universitat Pompeu Fabra)
Interned at Smallthing Studios from Frebruary to August 2024
LinkedIn: www.linkedin.com/in/pablo-scagliotti
My Website: https://pabloscagliotti.wixsite.com/pascaglgamedesigner
My portfolio (Google Drive):
https://drive.google.com/drive/u/0/folders/1XrxNh7stbzHjDJyy7H5apyK6nZk-s4O0
Game Title: De Mercenari: Wars of Lombardy
Studio: Personal Project
Year(s) I worked on this title: 2024 - Present (Currently working on it)
De Mercenari: Wars of Lombardy is a tactical/ skirmish turn-based wargame where the player takes control of a "Condottiere" (mercenary general) during the bloody Wars of Lombardy, which took place in northern Italy between various regional states. (The game is still in early development.)
Roles I worked on: Game Designer, System Designer, Narrative Designer, C# Programmer
Game Title: Simon the Sorcerer Origins
Studio: Smallthing Studios
Year(s) I worked on this title: 2024
Simon the Sorcerer Origins is the official prequel to the acclaimed point-and-click adventure series. Get ready to return to the Magical World and discover new backstories about the most sarcastic wizard in video games!
Roles I worked on: QA Specialist and Game Designer
Game Title: Peñaza: Honor y Caballería
Studio: Academic Project
Year(s) I worked on this title: 2023
A graphic novel developed as a group project for the narrative course in the fourth year at Tecnocampus University.
Roles I worked on: Narrative Designer, Game Designer, and Level Designer
Game Title: Shots Aboard
Studio: Academic Project
Year(s) I worked on this title: 2022
A third-year university project. An adrenaline-pumping arena shooter where the shotgun you use makes you jump higher than anything else.
Roles I worked on: Game Designer, Level Designer, and 3D Artist